Dr. David S. Long, PhD

David Long

Dr. David S. Long, PhD

  Assistant Professor of Systems Engineering

Dr. Long has over 25 years of experience as an engineer with responsibilities ranging from systems integration, system analysis, performance analysis, human factors application and instruction, aircraft maintenance, and flight test.  He has performed these roles in as a researcher, action officer, first, second, and third line supervision.

Much of Dr. Long’s career has focused on supporting military systems.  The support has ranged from system development, sub-system development, system integration, system maintenance, process improvements, human factors and integration, flight test, and more.

  • Assistant Professor, Air Force Institute of Technology, Oct 2016 – Present
  • Senior Systems Engineer, Alion Science and Technology, Oct 2013 – Sept 2016
  • Air Force Officer (various assignments), US Air Force, Jan 1989 – Oct 2013
    • Division Chief of Plans & Programs, Sensors Directorate, Air Force Research Lab
    • Instructor of Systems Engineering, Air Force Institute of Technology
    • Program Element Monitor, Secretary of the Air Force, Pentagon
    • Advanced Development Branch Chief, Joint STARS Program Office, Hanscom AFB
    • KC-135 Depot Maintenance Officer, Tinker AFB
    • Flight Test and Squadron Business Manager, Speckled Trout, Edwards AFB
    • Electronic Warfare Integration Project Manager, F-16 Program Office, WPAFB OH
  • Safety and Quality Engineer, Johnson & Johnson, St Paul MN, May 1988 – Jan 1989

Education

 PhD in Engineering Systems with Human Factors, Massachusetts Institute of Technology, “A Systems Architecture-based Approach to Assess Candidate Upgrades to Complex Systems”

MS in Engineering (Honors), California State University, Northridge

BS in Industrial Engineering and Management, North Dakota State University

 


 

ABSTRACT

Growing Systems Engineers Through Gamification.

While growing a good systems engineer can take 15, 20, or more years, we need to look for alternative methods of developing engineers quicker. Gamification has been used extensively in task training. The question becomes “How can gamification be used to develop systems engineers?” A class of senior engineers in a graduate course was given the assignment: The problem is that it takes to long to develop systems engineers. The solution is gamification. How can gamification be used to develop systems engineers?”

The students responded with a variety of projects ranging from literature reviews to developing games that could be played. One of the games built on the current game “Cards against humanity” by renaming it “Cards against heuristics.” The game is based on how to solve problems through the interactions of a card game that is based on Maier and Rectin’s “The Art of System Architecting” heuristics.

The game will be presented and audience members will have the opportunity to play the game.

Systems engineering professors, students and engineering leaders should be interested in this presentation.

Sessions